A simulated cropped garment on a character rendered with Cloth NeXt
Cloth NeXt 2.2 Beta

Cloth simulation
that fits Blender.

Cloth NeXt connects Blender to the external PPF Contact Solver and handles the production workflow around it: setup, validation, baking, recovery and playback.

  • Blender 5.0+
  • Windows x64
  • NVIDIA GPU
SIMULATED GARMENT · CLOTH NEXT
75material presets
0.13solver protocol support
5core simulation roles
1Blender-first workflow
THE PRODUCT

Powerful solver.
Practical workflow.

PPF does the simulation. Cloth NeXt gives artists a focused Blender interface for preparing, running and reviewing it.

Cloth NeXt 2.2 inside Blender with the simulated garment selected and material controls visible
Cloth NeXt 2.2 in Blender

Role-specific Physics Properties, scene context and the simulated result stay together in the application you already use.

SHARED CONTACT

Simulate the scene, not isolated pieces.

Cloth, cables, soft bodies and colliders participate in one workflow with self-contact and object-to-object interaction.

MATERIALS

Start from real fabric behavior.

Choose from 75 categorized presets, then tune artist-facing properties such as stretch, bend and friction.

HARD + SOFT PINS

Attach cloth without freezing the performance.

Use fixed or yielding constraints with static and animated targets driven by ordinary Blender vertex groups.

SOLVER CONTROL

Use the right solver release.

Managed and external installations can live side by side with explicit compatibility checks and selection.

ANIMATED CHARACTER SIMULATION
PRODUCTION MOTION

Cloth that follows the performance.

Run garments against animated characters while keeping setup, collision, baking and playback inside Blender.

  • Animated character collision
  • Layered garment contact
  • Versioned cache playback
Character wearing simulated clothing with the Cloth NeXt collision cage visible on the body
CHARACTER COLLISION CAGES
ANIMATED CHARACTERS

Build collision around the rig.

Create conservative, animation-aware collision cages for character workflows. Per-bone proxies reduce the cost of preparing dense animated meshes while keeping the setup visible in Blender.

  • Animation-aware proxy generation
  • Per-bone collision structure
  • Reusable evaluated data and cache identities
The Cloth NeXt Bake Companion showing frame progress over a Blender scene
LIVE BAKE FEEDBACK
BAKE COMPANION

See what the solver is doing.

Follow frame progress, current activity and timing without turning the Blender interface into a wall of diagnostics. The companion stays available from preparation through the solve.

  • Current frame and overall progress
  • Activity and estimated timing
  • Cancellation and detailed diagnostics
SOFT BODY SIMULATION
VOLUMETRIC DEFORMATION

Compress, collide and recover.

Assign the Soft Body role to deformable volume meshes and keep their setup inside the same Cloth NeXt workflow as cloth, cables, colliders and forces.

  • Volume-preserving deformation
  • Shared collision workflow
  • Cached playback in Blender
VERIFIED RECOVERY

A crash should not erase a valid checkpoint.

Cloth NeXt preserves authenticated recovery data after an unexpected solver exit and verifies that the checkpoint belongs to the active solver installation before resuming.

  • Authenticated checkpoint identity
  • Solver-release compatibility checks
  • Clear recovery state in Blender
THE WORKFLOW

From Physics Properties
to a verified cache.

  1. 01

    Assign roles

    Set meshes, curves and empties as Cloth, Rod / Cable, Soft Body, Collider or Force.

  2. 02

    Choose a material

    Start from a categorized preset and tune the physical response for the shot.

  3. 03

    Validate the scene

    Catch geometry, storage, compatibility and memory problems before the expensive step.

  4. 04

    Bake with feedback

    Follow preparation, progress, frame fill and system load while the solver runs.

  5. 05

    Review the result

    Return to a versioned playback cache with deterministic invalidation and recovery state.

REQUIREMENTS

Built for a specific
production stack.

01Blender 5.0+Installed through Blender's Extension system
02Windows x64Current supported production platform
03Compatible NVIDIA GPURequired by the supported PPF solver workflow
04External PPF Contact SolverInstalled separately from its official upstream source
Cloth NeXt and PPF are separate projects.

Cloth NeXt provides the Blender workflow. The PPF Contact Solver is maintained by ST Tech / ZOZO and is never bundled with the add-on.

Spend less time managing the solve.

Keep advanced cloth simulation inside a workflow that feels at home in Blender.

View Cloth NeXt on Superhive