For personal work and smaller commercial use.
$20One individual user. Personal and non-commercial work plus commercial work generating up to $1,000 in revenue per year.




Keep the layers, the animation and the detail instead of designing around cloth limitations.
230k cloth triangles against a complete 200k-triangle animated character. No body collision proxy.
Real Cloth NeXt result · no AI marketing renderThey spread into the costume, animation, cleanup and the rest of the shot.
Cloth should follow the art direction, not rewrite it.
Assign. Pick. Validate. Bake. The simulation workflow stays where your scene already lives.
Generate animation-aware collision cages when a dense character needs a lighter collision target.
Follow progress, estimated time and system use. Verified recovery can preserve a valid checkpoint after supported unexpected exits.
Start from a material preset and tune only when the shot asks for it.
The same workflow extends to cables, closed soft bodies, rigid bodies, colliders and forces.
One individual user. Personal and non-commercial work plus commercial work generating up to $1,000 in revenue per year.
One individual professional user with unlimited commercial use across freelance work, client projects and paid productions.
Stop shaping the art direction around cloth limitations.
One setup detail. The required simulation engine is installed separately through Cloth NeXt preferences. Cloth NeXt guides the installation and verifies compatibility for you.
Every simulation and result shown on this page was produced with Cloth NeXt.