For one individual user: personal and non-commercial work, plus commercial work generating up to $1,000 in revenue per year.
Personal projects + smaller commercial useCloth neXt
Houdini? Yeah. It’s like magic, but in Blender.
Professional cloth simulation for Blender, built for real garments, real contact and production geometry.
The result
Real cloth. Real contact.
Real production geometry.
Cloth neXt simulation
Measured on the production sequence
A result.
Not a promise.
Dense layered cloth against a complete animated character, resolved at the scale the shot demanded.
Why Cloth neXt exists
Cloth should follow
the art direction.
Not rewrite it.
Less time negotiating with the simulation. More time shaping the shot.
Character in motion
Every fold.
In character.
Cloth neXt simulation

The Blender workflow
Four decisions.
Then the bake.
The work stays where your scene already lives.
- Assign the cloth
- Pick a material
- Validate the scene
- Bake the simulation

Character + contact
Detail where the camera sees it.
Use the full character, or create an animation-aware collision cage when production calls for speed.
75 cloth presets
Pick the fabric.
Keep moving.
Begin from a considered preset. Tune only when the shot asks for it.
Beyond cloth
You came for cloth.
The rest comes with it.
Soft bodies · Cables · Rigid bodies + forces
What you get
One add-on.
The full workflow.
Cloth is the hero. The systems around it are what make it production-ready.
Licensing
The same Cloth neXt.
Choose how you use it.
For one individual professional user with unlimited commercial use across freelance, client and paid production work.
Unrestricted paid productionCloth simulation, built for Blender
Make the shot.
Not the workaround.
Spend less time debugging cloth. Spend more time art-directing it.
Setup note. The required simulation engine is installed separately through Cloth neXt preferences. Cloth neXt guides installation and verifies compatibility.
