Cloth neXt
Professional simulation · Blender

Cloth neXt

Houdini? Yeah. It’s like magic, but in Blender.

Professional cloth simulation for Blender, built for real garments, real contact and production geometry.

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The result

Real cloth. Real contact.
Real production geometry.

Cloth neXt simulation

Measured on the production sequence

A result.
Not a promise.

Dense layered cloth against a complete animated character, resolved at the scale the shot demanded.

230kCloth triangles
200kCharacter triangles
~100kContacts
223Frames
~10 minBake time

Why Cloth neXt exists

Cloth should follow
the art direction.
Not rewrite it.

Less time negotiating with the simulation. More time shaping the shot.

Character in motion

Every fold.
In character.

Cloth neXt simulation

Cloth neXt panel in Blender showing frame range, material presets and cloth material settings

The Blender workflow

Four decisions.
Then the bake.

The work stays where your scene already lives.

  1. Assign the cloth
  2. Pick a material
  3. Validate the scene
  4. Bake the simulation
Close-up of a character wearing layered garments, showing hood, sleeve folds and fabric detail

Character + contact

Detail where the camera sees it.

Use the full character, or create an animation-aware collision cage when production calls for speed.

Dense garments Layered cloth
Animated characters Real contact
Collision cages Editable

75 cloth presets

Pick the fabric.
Keep moving.

Begin from a considered preset. Tune only when the shot asks for it.

SilkDenimLeatherKnitTechnical

Beyond cloth

You came for cloth.
The rest comes with it.

Soft bodies · Cables · Rigid bodies + forces

What you get

One add-on.
The full workflow.

Cloth is the hero. The systems around it are what make it production-ready.

01Layered ClothReal garment stacks
02Cloth Presets75 starting points
03Animated Characters + Collision CagesBuilt for contact
04Hard + Soft PinsDirectable motion
05Bake Companion + Verified RecoveryKnow the bake
06Soft Bodies + CablesBeyond cloth
07Rigid Bodies + ForcesOne simulation language

Licensing

The same Cloth neXt.
Choose how you use it.

Personal$19.99

For one individual user: personal and non-commercial work, plus commercial work generating up to $1,000 in revenue per year.

Personal projects + smaller commercial use
Commercial$99

For one individual professional user with unlimited commercial use across freelance, client and paid production work.

Unrestricted paid production

Cloth simulation, built for Blender

Make the shot.
Not the workaround.

Spend less time debugging cloth. Spend more time art-directing it.

Blender 5.0+Windows x64NVIDIA GPUGuided setup

Setup note. The required simulation engine is installed separately through Cloth neXt preferences. Cloth neXt guides installation and verifies compatibility.