Use a supported Blender 5.x build.
From installation
to your first production Bake.
Cloth NeXt brings the external PPF Contact Solver into a focused Blender workflow. This guide covers the supported setup from scene roles to cached playback.
Requirements
The packaged Companion currently targets Windows.
Installed separately from its verified source.
Practical scene size depends on VRAM, system RAM, topology, contacts, animated samples and frame count.
Install Cloth NeXt
- 1Download the product ZIP
Keep the extension archive intact. Do not extract it.
- 2Open Get Extensions
Go to
Edit → Preferences → Get Extensions. - 3Install from Disk
Open the repository menu, choose
Install from Disk, and select the ZIP. - 4Restart Blender
Restart after installation or whenever Blender requests it.
Install the official PPF solver
Cloth NeXt is the Blender integration layer. The simulation itself is performed by the external PPF Contact Solver from ST Tech / ZOZO.
- 1Open Cloth NeXt Preferences
Find Cloth NeXt under Blender's installed Add-ons.
- 2Choose Managed Installation
Review the exact official release, source, size and verification data.
- 3Confirm and verify
The download starts only after confirmation and must pass SHA-256 verification.
- 4Run the health check
A compatible protocol and schema marks the solver Ready.
The solver is not included in the Cloth NeXt ZIP and is never mirrored or redistributed by Cloth NeXt.
Your first Cloth Bake
- 1Prepare the mesh
Use clean, constant topology and intentional scale.
- 2Add the Cloth role
In Physics Properties, add Cloth NeXt and select
Cloth. - 3Add a Collider
Enable Cloth NeXt on the collision mesh and choose
Collider. - 4Pick material and quality
Start from a preset and use Low for quick iterations.
- 5Validate and Bake
Resolve validation messages, then launch the production Bake.

Build one interacting scene
Cloth
A surface mesh simulated as fabric. Multiple deformables can share one solve.
Collider
A static or topology-preserving animated contact surface.
Force
A keyframeable Empty driving supported gravity, wind and air behavior.
Rod / Cable
A Curve sampled as a one-dimensional deformable.
Soft Body
A volumetric deformable using automatic tetrahedralization and surface mapping.
Presets first. Depth when you need it.
The bundled material library provides 37 starting points across seven groups. Presets fill artist-facing controls for weight, stretch, sideways response, bending and stretch protection. Editing a value preserves your choice and moves the setup into a custom state.
Fast previews and broad motion checks.
Balanced iteration and stronger contact.
Final-oriented settings for demanding scenes.
Expensive last-mile profile; use intentionally.
Static and animation-aware pins
Create a Blender vertex group on the deformable and assign it as the Pin Group.
- Static: pinned vertices stay at their evaluated Bake Start positions.
- Follow Animation: pinned vertices follow evaluated Blender animation across the Bake.
Follow Animation is intended for rig-driven waistbands, cuffs, collars and straps. Evaluated topology must remain constant.
Collisions and animated colliders
Friction controls how easily surfaces slide, Surface Offset represents simulated thickness, and Collision Gap controls when collision response begins. Animated colliders are sampled from evaluated Blender geometry.
Dense animated colliders multiply memory use across every captured sample. Prefer a stable, purpose-built low-poly collision surface when practical.
Keyframeable direction and motion
Add an Empty, enable Cloth NeXt and choose the Force role. Supported gravity, wind and air controls can be animated through normal Blender properties and are evaluated with the rest of the Bake scene.
Bake Companion, cache and playback

The Companion reports frame progress and current solver activity. Expand Details for performance history, ETA and diagnostic context.
- Results are written as object-local PC2 playback caches.
- Incomplete output is never presented as complete.
- A failed Rebake preserves the previous valid result.
- Clear Result removes only Cloth NeXt-owned files and playback.
When a Bake fails
- 1Read the CNX code
The Companion and Blender show a stable code such as
CNX-E161. - 2Read the displayed guidance
The error state names the cause, affected stage and recommended first action.
- 3Retry after correction
Fix validation, topology, memory, readiness or convergence as directed.
Important limitations
- Windows x64 is the currently packaged platform.
- Topology-changing deformation across a Bake is rejected.
- PC2 playback requires constant vertex order and count.
- Capacity depends on topology, contacts, samples, quality, VRAM and RAM.
- Rod / Cable and Soft Body are less mature than the primary cloth workflow.
- The external solver has its own license and provenance.
What to include in a report
Run Scene Health and choose Export Privacy-Safe Report. Send the report with the visible CNX error code, Blender version, GPU model and short reproduction steps. The report excludes mesh geometry, object names, file contents and full filesystem paths.