Cloth NeXtGPU CONTACT SIMULATION FOR BLENDER Built for production Bakes
CLOTH THAT HOLDS UP IN CONTACT

Serious cloth simulation.
Still feels like Blender.

Cloth NeXt connects Blender to the GPU-powered PPF Contact Solver through an artist-focused workflow for layered garments, animated characters and demanding production Bakes.

Blender 5.0+Windows x64GPU accelerated
Layered contactMultiple deformables in one solve
Animation-awarePins follow rigged motion
Artist controlsPresets first, depth when needed
Safer BakesValidation, diagnostics and cache recovery
WHY CLOTH NEXT

Spend your time shaping the result.
Not babysitting the pipeline.

High-contact cloth is where simple setups become fragile: layers intersect, pins drift, long Bakes fail late, and technical solver details interrupt the creative loop.

Cloth NeXt turns the external PPF solver into one deliberate Blender workflow—from material and collision setup to validated cache playback.

Cloth NeXt simulation result showing fabric draped across multiple collision objects
CONTACT-DRIVEN FOLDSCloth shaped by the scene—not by intersections.
BUILT AROUND THE ARTIST

A focused workflow in familiar Blender panels.

Assign a role, choose a material starting point, set quality, pins and collisions, then Bake. Advanced controls stay available without dominating the first setup.

  • 37 material starting points across seven practical groups
  • Low-to-Extreme quality profiles for iteration and final output
  • Cloth, Collider, Force, Rod / Cable and Soft Body roles
  • Multi-object simulations with shared contact
Cloth NeXt Physics Properties interface in Blender
Physics Properties · Cloth setup
01

Animated pins

Keep waistbands, cuffs and attachment points connected to character motion while the remaining cloth stays free.

02

Multi-object contact

Solve layered garments and multiple deformables together instead of treating every piece as an isolated effect.

03

Keyframeable forces

Direct supported wind, gravity and air behavior with Blender Empty objects that fit naturally into animation.

04

Beyond fabric

Use the same focused workflow for Rod / Cable curves and volumetric Soft Body simulations.

Cloth NeXt Bake companion showing frame progress and solver activity
LONG BAKES, LESS GUESSWORK

Know what the solver is doing.

The dedicated Bake Companion keeps progress and live activity visible while Blender remains part of the workflow. Expand Details for performance and ETA; cancel safely when a run is no longer worth waiting for.

LIVE Frame and solver activity ETA Performance history in Details SAFE Configurable RAM protection
PRODUCTION-MINDED BY DESIGN

When something fails,
you get a next step.

Simulation is demanding. Cloth NeXt does not pretend otherwise—it makes failure visible, documented and recoverable.

CNX

Stable error codes

Known failures map to a cause, corrective action and dedicated documentation.

CHECK

Pre-Bake validation

Topology, ranges, materials and scene roles are checked before expensive work begins.

CACHE

Transactional results

Incomplete output is never presented as a finished Bake, and old results survive failed rebakes.

90%

Memory guard

Optional automatic cancellation can protect the workstation at a configurable RAM threshold.

MADE FOR

Artists who need cloth to survive real contact.

Character garments and layered clothing Product shots with fabric over complex forms Cables, straps and secondary-motion elements Animation pipelines that need repeatable cached playback
BEFORE YOU BUY

Clear requirements.
No hidden solver bundle.

BLENDER5.0 or newerPLATFORMWindows x64SIMULATIONOfficial PPF solver

The PPF Contact Solver is separate software developed and distributed by ST Tech / ZOZO. Cloth NeXt guides installation from the verified official source but never bundles or redistributes it. GPU memory and simulation time depend on scene complexity.

CLOTH NEXT

Build the contact.
Keep the control.

GPU-powered cloth simulation with a workflow designed to stay inside the artist's mental model.