01 · BEGINNER
Your First Simulation
Use one subdivided plane as Cloth and one simple mesh as Collider. Enable Cloth NeXt on both objects, assign the roles, choose a valid cache directory and keep the first Bake short. A 20 to 50 frame test is enough to verify the complete pipeline before you add animation or extra contact.
- Apply sensible object scale and start from clean geometry.
- Choose Cloth for the deforming object and Collider for the obstacle.
- Set the cache directory with Set Dir.
- Choose a material preset close to your target fabric.
- Bake a short range and inspect contact, stretch and settling.
If the tiny test fails, fix the setup first. Do not compensate for a broken pipeline by changing random material values.